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Originally Posted by nitramluap
I've been fiddling a little more.
I changed the colours in the following sections to see how it changed on the screen. Within each rom_col_x section I alternated only 2 colours.
rom_col - red & yellow
rom_col_1 - blue & green
rom_col_3 - black & white
This is what I have determined so far: - rom_col - No affect any colour on the system
- rom_col_1 - This sets the scheme for the GPS logo and all colours in colour scheme 1 (ie. the Blue one)
- rom_col_3 - This sets colour scheme 2 (ie. the Brown one)
There are a few exceptions (I haven't found them yet) - The text for the 'road' icons (the background icons are images)
- The text for city/ocean/lakes/park names
- The N & arrow square in the top left of the screen
- The 'haze' for the sky in perspective mode
These must all lie elsewhere.
What this means - Full modification of the screen colours is possible
- A 'night mode' could be created in place of one of the schemes used by the system
I've attached some images of the Frankenstein screens!
EDIT: I didn't think to switch the car's lights on/off to see if there was a hidden day/night switch. Maybe...
Paul Martin
Australia
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Guys,
Just been playing around a bit and have created a rather natty green version of the OS.
But I have noticed the following:
Colors for Widescreen: controls all colours to change the OS 'look' By changing all the browns in 'rom_col_3', I have acieved a modified OS without affecting any map colours.
Equally rom_col_3 only changes the colors in split screen mode - not in full screen

Any one know where the full screen colors are hidden?